.: July 26, 2010.: July 23, 2010Mode(s)Aero the Acro-Bat is a 1993 video game developed by and published. It was released for both the.
Aero the Acro-Bat, a red bat, was created by David Siller. In 2002, released a version of the game for the, with a battery back-up (which the original versions lacked). The GBA version was titled Aero The Acro-Bat - Rascal Rival Revenge in Europe and Acrobat Kid in Japan. The SNES version of the game was released on the 's in the PAL region on July 23, 2010, and in North America on July 26, 2010. Contents.Plot A spoiled, rich kid named Edgar Ektor was a regular attendant at The World of Amusement Circus and Funpark, but was banned after a failed prank almost killed a lion.
The Mitsubishi Fuso Aero Midi (kana: 三菱ふそう・エアロミディ) is a medium-duty bus built by Mitsubishi Fuso. It is primarily available as city and sightseeing buses. Its principal competitors are Isuzu Erga Mio, Nissan Diesel Space Runner RM and Hino Rainbow. Contentsshow MK Series (1974-1988) MK103H.
20 years later, Edgar became a powerful and evil industrialist. Aided by and his Psycho Circus gang, Edgar sabotages the funpark and kidnaps all the circus performers. Aero the Acro-Bat is the circus' greatest star and the only hope for rescuing the performers (including his girlfriend Aeriel) and putting a stop to Edgar's evil schemes.Gameplay The levels are played in typical 2D platforming style. In order to clear them, the player must accomplish certain tasks so that the exit warp can be revealed. Those tasks include passing through hoops, stepping on platforms until they disappear, riding roller coasters, etc. There are 4 worlds with 5 levels in each one, and the levels are large, many of them containing awkwardly positioned spikes that kill instantly.Aero can attack enemies by shooting limited stars or by doing an aerial diagonal drill attack at his target when he is in the air.If enough points are collected at the end of a level, a bonus level can be played, in which Aero has dive into a pool. The bonus level is a vertical platform level in the Genesis version.
When Sunsoft converted the game for the SNES they changed the bonus level to utilise as a straightforward level to maneuver above an overworld map. Development For many years David Siller had ideas for the game's character in his head. He first sketched the concept of Aero in 1992. Although Aero's early designs resemble a human acrobat, Siller always intended him to be a bat.
The gameplay mechanics were partly based off Namco's series. By this time, Siller had agreed to join Sunsoft of America.The final concept was designed by David's son Justin Siller, who was inspired by mixed themes from the 70s and 80s. Some of the enemies, items and in-levels that Siller proposed never made it in the finished game. The concept included a mission objective feature, which was not added in the original release.
However it was implemented and modified in the Game Boy Advance version. Originally Aero was going to be released for the original, but by this time 16-bit consoles were on the market, so the NES version was cancelled. Much of the game's work took place at. Both the SNES and Genesis versions were being worked on simultaneously, but the Genesis version was released earlier as the SNES version reached its final stages of development.Plans were made by Sunsoft to port the game to sometime in 1994, but this version was never released.After the success of the sequels, Siller left and joined.
Universal bought the rights of Siller's character and were intent on making Aero their mascot, but following the success of, the plan was turned down. With no success in starting a new Acro-Bat game, Siller bought back Aero as he left Universal. While Siller worked at, the USA Bill Gardner wanted to make use of Aero, but the Japanese HQ denied that request in accordance to Siller's contract.By summer 2002, Siller had to relocate to. He did not have the funds to form his own studio, but was able to hire to port his original game to the.
Found the game very promising for marketing and Siller directed the port during its development. In addition Siller wanted to port the two sequels and on Game Boy Advance in near future and compile them in a collection called 'A-Z Force', but he cancelled those plans in favor of designing original games. Reception Critical reception ReceptionReview scoresPublicationScoreN/A7.6/108.3/10N/A3.75/54.25/54.13N/A7.9/10N/AN/A7.5/10N/AN/AN/A6/10Aggregate scores67.08%58.75%72.00%N/A71%N/AN/AN/AAwardPublicationAward1993 Best New Charactergave the SNES version an 8.3 out of 10 and the Genesis version a 7.6 out of 10. They criticized the absence of the exceptionally good music of the SNES version but held it to still be an excellent game with its large, challenging levels.
They also awarded Aero the Acro-Bat Best New Character of 1993. NintendoLife gave the Virtual Console release of the Super NES version a 6 out of 10.Four reviewers in gave the Genesis version 93, 97, 87, and 90 Video Games: The Ultimate Gaming Magazine gave both the Genesis and SNES versions 8 out of 10.Conversely, Digital Press gave the game only 3 out of 10. Promotion. The Sunsoft exhibit at CESPromotional artwork of the game was showcased at 1993 Winter Consumer Electronics Show in Nevada as well as the prototype version at the 1993 Summer in Chicago, where it stood out well above other exhibits. Aero the Acro-Bat was made 's new mascot.
By late 1993, Sunsoft was giving away free copies of the SNES or Sega Genesis version of the game to the first 100 people that sent them a 3x5 postcard to their address.announced that an animated TV series based on the video game would be out by 1995, but that upcoming show was cancelled in favor of. See also.Notes. November 1993. Retrieved April 11, 2018. Cite web requires website=.
December 1993. Cite magazine requires magazine=. ^.
June 25, 2002. From the original on 2016-04-25. Retrieved April 11, 2018. Cite uses deprecated parameter dead-url=.
Halverson, Dave (May 2002). One of the very best 16-bit platformers has made its way to the GBA. ^. Retrieved 2007-06-06. Cite web requires website=. ^ Ken Horowitz (July 3, 2007).
Retrieved April 6, 2018. ^ Music, Boss (November 1993). 'ProReview: Aero the Acro-Bat (SNES)'. February 7, 2011. Retrieved April 6, 2018.
February 7, 2011. Retrieved April 6, 2018. Strangman, Rob (August 14, 2014). SCAR Productions. Retrieved 2018-04-09.
Ken Horowitz (February 11, 2016). Retrieved April 6, 2018. Robert Seddon (November 10, 2010).
Retrieved April 9, 2018. ^.
June 14, 2014. From the original on 2018-04-12. Retrieved April 11, 2018. Cite uses deprecated parameter dead-url=. Takahasi, Dean (August 1, 1993).
Retrieved April 9, 2018. ^. Vol. 6 no. 49. Sendai Publishing. February 1994.
Retrieved 2018-09-21. Retrieved 2018-09-21. Retrieved 2018-09-21. Retrieved 2018-09-21. Retrieved 2018-09-21. (in Spanish).
No. 41 Hi-Tech. February 1995. Pp. 26–27. bmx (March 12, 2015).
Retrieved 2018-09-21. ^. IGN Entertainment Games. Retrieved April 9, 2018. ^.
Retrieved May 8, 2018. Cite web requires website=. P. 18. Frank Cifaldi (August 22, 2005).
Retrieved April 10, 2018. CBS Interactive Inc. Retrieved April 11, 2018.
CBS Interactive Inc. Retrieved April 11, 2018. CBS Interactive Inc. Retrieved April 11, 2018. Retrieved April 10, 2018. ^.
Sendai Publishing. January 1994. Sendai Publishing. December 1993. P. 44. Pong Sifu (June 20, 2002). Archived from on March 19, 2006.
Retrieved April 10, 2018. Music, Boss (October 1993). 'ProReview: Aero the Acro-Bat (Genesis)'. P. 64. Craig Harris (June 24, 2002). Ziff Davis LLC. Retrieved April 10, 2015.
Lucas M. Thomas (July 26, 2010). Ziff Davis LLC.
Retrieved April 10, 2015. ^ van Duyn, Marcel (August 6, 2010). Retrieved 6 March 2015.
'Electronic Gaming Monthly's Buyer's Guide'. Cite magazine requires magazine=. Vol. 1 no. 11. October 1993. P. 11.
Andy Eddy (November 1993). Video Games: The Ultimate Gaming Magazine. P. 67. Ragan, Jess (March 1994). Digital Press. January 1993.
Retrieved April 12, 2018. Cite web requires website=. Paul G. (January 1994). Vol. 6 no. 15.
December 1993. Vol. 6 no. 53. Sendai Publishing.
December 1993. P. 322.External links. at.
Aero the Acrobat is a cut-and-dried platformer that was originally released on the SNES and Genesis back in 1993. If you don't remember the original, you're not alone, since the game didn't make much of a splash when it was first released.
So it seems a little odd that Metro 3D would pick such a game to port to the Game Boy Advance. Little seems to have been lost in the translation, but then again, it was a mediocre game to begin with. Aero the Acrobat takes to the skies.The hero of the game, Aero, is a high-flying performer in a circus. All is well until an evil madman comes along to throw everything into chaos, and it's up to Aero to set things right. The story is typical and basically in place only for the sake of being there. Strip away the story, and you're left with a game that has been seen countless times before. Anyone who is familiar with platform jumping, item collecting, and levels chock-full of simple enemies will be able to pick up this game and play it like it was second nature.
The game's levels are designed in such a way that Aero has to make use of his acrobatic skills to make it to the end of each one by way of jumping on trampolines, being shot out of a cannon, or traversing a high wire on a unicycle. The main character of the game is a circus performer, so the majority of Aero the Acrobat takes place under the big top. Plus, the game looks and sounds like you would expect from a circus. The game doesn't offer much to see or hear, though its technical qualities are passable-just not anything special.If you're a fan of this type of game and have played virtually every other platformer on the GBA, then Aero the Acrobat could make a decent addition to your collection-even though it just doesn't do much to distinguish itself.
Otherwise, there are a number of better choices available that would suit your needs much better than this simple and forgettable game does.